Showing posts with label playstation vita. Show all posts
Showing posts with label playstation vita. Show all posts

Tuesday, March 20, 2012

Call of Duty & Annual Releases

  Any gamer would know is that if there's one game you know will be launched this year for sure, it's going to be another Call of Duty game. In fact, this statement can be said every year because there is a Call of Duty game released in the time frame of September-November every single year. Even though they keep throwing out games every single year, they get huge sales and do well each year, but I feel this is their biggest flaw. I mean I'll admit, I'm not the most pro-COD player in the world and I certainly haven't played all of them either. But I've played just enough to get the sense of it, well to be honest, you could play just one and experience the entire franchise in 30 minutes. The point is they release their games too quickly and there isn't enough change. 1 year isn't the biggest time frame to improve a lot of things about a game. Of course, people could argue that Infinity Ward and Treyarch are two different companies and might side with one. Okay, so that's a 2 year gap between each game. Big whoop. I'm not trying to say that developers should make an painfully long gap between games, because we all want a new game to come out as quickly as possible. But for the developers of Call of Duty, they should definitely put more time into it and actually change some of the game dynamics and improve.

  I mean really, MW2 feels exactly the same as Black Ops which feels exactly the same as MW3 and so on and so forth.  I'm not being a crybaby here or anything, and I'm not being biased and trying to bash Call of Duty as much as I can. I just think that for once, they should stop the whole Annual-Release tradition and spend some more time developing their games. I mean really, we've seen this kind of gameplay for years now. Every single MMOFPS will give you the same experience...FOR FREE. What would make you want to really buy another COD game if you already have one? The truth is there is nothing to make you want to buy another one. There is no difference and no excitement.  Sure there are going to be fanboys buying the games every single year, but it's not going to go much further than that.  Of course this was just my opinion. If you all feel a different way or want to add on, please do so in the comments section.

Tuesday, March 13, 2012

The Problem with F2P MMOFPS's

 Don't get me wrong. I love F2P MMOFPS's. I've played a ton ranging from Combat Arms, Crossfire to what I'm currently playing; Blacklight: Retribution. The thing with MMOFPS's are that it's competitive, obviously. But that's also where the problem lies.
 What I mean by this is that the games become extremely Pay-To-Win. What I mean by this is that there are 2 currencies in-game. A free currency which you win off matches, and a secondary currency which you can buy. For simplicity's sake, the free currency will be called Gold and the secondary will be called Cash. Now, after matches you get get only a handful of Gold. After a few matches and level-ups you decide to head on to the store to get some new weapons, attachments etc. What do you find? All the items are at ridiculously high prices. You'd have to play a hundred matches to get one tiny scope.
 On the other side of this story however, comes a guy with tons of money to blow and goes ahead and buys a ton of Cash. He's got all the weapons and attachments he wants and he just started the game. He's going to have a HUGE advantage over anyone else who's trying to slowly get their way to one puny little gun.
  This is where games get unbalanced. Compare this to a game like COD for example. There are many guns that are way better than others, but to get to these better guns you have to rank up and earn it yourself. So people that mow you down with those really flashy guns didn't just buy their way there.
  But don't get me wrong, I'm not whining and this isn't enough to make me stop playing some of the games I do. Besides, you can kill tons of Cash-players with some skill.  In Blacklight for example, I find myself pretty high on the leaderboards and I haven't bought a single thing. But in my opinion, winning shouldn't be bought, it should be earned through time, practice and skill.