Tuesday, March 13, 2012

The Problem with F2P MMOFPS's

 Don't get me wrong. I love F2P MMOFPS's. I've played a ton ranging from Combat Arms, Crossfire to what I'm currently playing; Blacklight: Retribution. The thing with MMOFPS's are that it's competitive, obviously. But that's also where the problem lies.
 What I mean by this is that the games become extremely Pay-To-Win. What I mean by this is that there are 2 currencies in-game. A free currency which you win off matches, and a secondary currency which you can buy. For simplicity's sake, the free currency will be called Gold and the secondary will be called Cash. Now, after matches you get get only a handful of Gold. After a few matches and level-ups you decide to head on to the store to get some new weapons, attachments etc. What do you find? All the items are at ridiculously high prices. You'd have to play a hundred matches to get one tiny scope.
 On the other side of this story however, comes a guy with tons of money to blow and goes ahead and buys a ton of Cash. He's got all the weapons and attachments he wants and he just started the game. He's going to have a HUGE advantage over anyone else who's trying to slowly get their way to one puny little gun.
  This is where games get unbalanced. Compare this to a game like COD for example. There are many guns that are way better than others, but to get to these better guns you have to rank up and earn it yourself. So people that mow you down with those really flashy guns didn't just buy their way there.
  But don't get me wrong, I'm not whining and this isn't enough to make me stop playing some of the games I do. Besides, you can kill tons of Cash-players with some skill.  In Blacklight for example, I find myself pretty high on the leaderboards and I haven't bought a single thing. But in my opinion, winning shouldn't be bought, it should be earned through time, practice and skill.

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